League of Legends Wild Rift promotional artwork created by NUARE

Independent art & technology studio · Since 2006

Worlds,made tangible.

Game art outsourcing, technical art, animation, VFX, and co-development for ambitious teams building what comes next.

Now showingPromo Art

Selected projects

Work that shipped.

Production partnerships across games, entertainment, and interactive worlds.

Production systems

Built for real pipelines.

Scale the team, protect the bar, and move approved work into the build without creating a second production problem.

Fire mage casting a ring of flame
NUARE

Art production

Add senior production capacity without lowering the visual bar.

Characters, environments, props, promotional art, illustration, and level art delivered as an integrated workstream.

Wireframe topology over a creature model
NUARE

Technical art

Close the distance between beautiful artwork and a healthy build.

Shaders, procedural systems, optimization, profiling, lighting, tools, and engine-side implementation.

NUARE

Animation & VFX

Give characters, combat, cinematics, and worlds the motion they need.

Animation, rigging, mocap cleanup, real-time VFX, particles, and implementation for gameplay and linear work.

Stylized game environment interior
NUARE

Co-development

Place a complete multidisciplinary production stream with one accountable partner.

Art, engineering, production, tools, multiplayer, DevOps, and delivery leadership across Unreal, Unity, and proprietary stacks.

Capabilities · Integrated workflow

Full service coverage, one connected path.

Art, animation, technical production, and engineering stay connected from the first constraint through in-engine validation and final delivery.

Art Production

  • 3D characters
  • 3D environments
  • Hard surface & props
  • Level design
  • Scans & cleanup
  • 2D production
  • Promotional art

Animation & VFX

  • Character animation
  • Rigging
  • Real-time VFX
  • Motion-capture cleanup
  • First-person animation

Technical Art & Integration

  • Advanced shaders
  • Procedural assets
  • Performance optimization
  • Lighting setup
  • Unreal Engine
  • Unity
  • Pipeline integration
  • Cross-platform delivery

Game Technology & Co-development

  • C++
  • Blueprints
  • Plugins
  • Multiplayer
  • Live services
  • Cloud systems
  • Analytics
  • Build automation
  • Profiling
  • Custom tools
  • Version control
  • QA automation
  • DevOps

How the work moves

Each stage reduces ambiguity for the next.

  1. Frame the work

    Align scope, visual target, constraints, ownership, and acceptance criteria before production expands.

  2. Extend the workflow

    Connect our team to your tools, naming, source control, reviews, milestones, and communication rhythm.

  3. Produce in context

    Build art, animation, and technology against the real project rather than an isolated outsource brief.

  4. Validate in engine

    Review visual quality, integration, performance, edge cases, and implementation while change is still affordable.

  5. Engine-ready delivery

    Deliver approved source, production files, documentation, and support that leave the internal team in control.

Portfolio highlights

Explore the craft.

View the full portfolio

Inspection mode · Production detail

Qualitywhere it hasnowhere to hide.

NUARE has partnered with leading studios worldwide since 2006. Clear communication, reliable delivery, and craft that holds up from the first review to the final build.

S7Scoring 1

Start with the brief

Tell uswhat the world needs.

Share the scope, timeline, engine, and production gap. NDA first is welcome.

Project inquiriescontact@nuarestudio.com

Kelowna, British Columbia, Canada

Project intake

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